9 research outputs found

    User Preferences Towards M-Government Services: In Search of Assessment Methodology

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    Mobairu denshi seifu sabisu ni mukete no riyosha senko hyoka hoho no kenkyu : mobairu kyanpasu sabisu o jirei to shite

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    制度:新 ; 報告番号:甲3094号 ; 学位の種類:博士(国際情報通信学) ; 授与年月日:2010/2/24 ; 早大学位記番号:新536

    Challenges in governing competitive mobile markets in transitional economies

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    Impact of Serious Games on Health and Well-being of Elderly: A Systematic Review

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    Besides their entertainment value, serious games can have beneficial therapeutic effects for elderly people that improve their health and well-being. Games are likely to be accepted by elderly persons who have enjoyed games their lives, and because there are more and more of such elderly, it is important to investigate games as a therapeutic device. This research reviewed the literature focusing on the effects of games on elderly persons in three main types of effects: physical, cognitive, and social effects. The majority of reviewed papers focused on physical and cognitive effects, and were published in recent years, which emphasizes the relative novelty of this topic and suggests that future research will need to address social impact as well. In addition, while many papers claimed positive impacts as a result of using games, our review found that more attention should be given to research designs

    User Preferences Towards M-Government Services: In Search of Assessment Methodology

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    Challenges in governing competitive mobile markets in transitional economies

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    Proceedings of the 50th Annual Hawaii International Conference on System Sciences

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    Besides their entertainment value, serious games can have beneficial therapeutic effects for elderly people that improve their health and well-being. Games are likely to be accepted by those elderly persons who have enjoyed games their lives, and because there are more and more of such elderly, it is important to investigate games as a therapeutic device. This research reviewed the literature focusing on the effects of games on elderly persons in three main types of effects: physical, cognitive, and social effects. The majority of reviewed papers focused on physical and cognitive effects, and were published in recent years, which emphasizes the relative novelty of this topic and suggests that future research will need to address social impact as well. In addition, while many papers claimed positive impacts as a result of using games, our review found that more attention should be given to research designs.</p
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